Featured Content Friday 8/12/17 - The Caravan Shotgun released! - Fallout 4: New Vegas mod for Fallout 4. Fallout 4: New Vegas aims to recreate Obsidian Entertainment's Fallout: New Vegas in Fallout 4's Creation Engine, with all of the original quests, story and content, with additional gameplay elements and systems from the new. The caravan shotgun is a short shotgun in which one barrel is mounted on top of the other, also known as an 'over/under' shotgun. The iron sight is a screw which holds the action release lever to the receiver. For the unique version found in Fallout: New Vegas, see: sturdy caravan shotgun. East west colossus vst free download. The sturdy caravan shotgun is a unique weapon added by the Fallout: New Vegas add-on Courier's Stash, or the pre-order Caravan Pack. Weapons used in the original New Vegas, such as the caravan shotgun, the cowboy repeater and classic 10mm pistol, are fully designed with reloading and firing animations. Various armor and clothing sets have also been added, such as the iconic Caesar’s Legion and NCR armor. Hunting Shotgun located at Old Nuclear Test Site Don't Forget to subscribe for more Fallout New Vegas walkthroughs & tutorials. Also follow me on Facebook ht.
Following these suggestions for your Caravan deck will set you up for easy victories, even if you don't fully understand the game. This guide will share all you need to know in order to build a deck worthy of the Caravan Master achievement!
Everything You Need to Know
So, you wanna know how to play Caravan?
Well you're in the wrong place, because I don't understand it myself. No one does. It's one of the many mysteries of this world and no one will ever be able to solve how to actually play this game.
No, you're here because you want easy victories, right? Well for that, you're in the right place.
The basics of this game is that you want each of your 'caravans' to amount to no higher than 26. In fact, 26 is the magic number for some reason, though why that is, is a mystery. There are probably better guides out there that can actually explain the game, but I made this guide for those who aren't interested in learning the complexities, and just want a deck set up to win.
So, you wanna get to 26, which means for your deck, you want to capitalize on cards valuing 6 and 10. Go to merchants, buy all the 6 and 10 cards you can get your hands on.
Here is a basic list of merchants that sell cards, or provide cards:
- Ringo (first found hiding from powder gangers in Goodsprings, gives a free deck).
- Traveling merchants.
- The mojave outpost bartender chick.
- The merchant at the crimson caravan (think his name is Blake).
- There are probably others, just take a look at the Misc section of merchants. Cards are pretty cheap, only a few caps, so buy what you can.
Note: After a few days, the merchants restock their inventory and you can buy cards from them repeatedly.
Now, as I said before, you wanna get all the 6 and 10 cards you can, because that makes the arithmetic to 26 especially easy. However, you need to have a deck of 30 cards minimum, so how can you fill the rest of the space? Well, I'll tell ya!
You're gonna want some face cards.
The face cards in this game each have an ability:
- Jacks: Jacks are used to eliminate the card you attach them to. This can be used strategically to weaken any of the opponents caravans if they're getting too close to 26. They can also be used on your own cards, which comes in handy when you're busting but don't wanna lose/discard the entire caravan track.
- Queens: Queens are basically a filler card. They don't do anything, but you can attach them to cards in your caravan and nothing happens. Only use queens if you wouldn't have enough cards otherwise.
- Kings: When attached to a card, a king doubles that cards value. Especially useful when attached to all the 10 cards you're buying, because it'll put your caravan up to 20 and then all you need is to add one of your 6's. However, they can also be used on your opponents cards, to make their caravan bust. (As an example, say your opponent's track has a 10, a 9, and a 7, that would make them have 26 and you're at risk for losing. If you add a king to their 10, it'll double that value and make their track 36, making it useless for a win)
Now, with your face cards and 10's and 6's, you should be getting close to having a full deck. Again, you're gonna want as many 10's and 6's as you can get your hands on, but if you are having trouble reaching the minimum 30 cards, then aside from incorporating face cards, I'd recommend supplementing your deck with 5's, 9's and 7's. You can also add a few 8's if you're really struggling. Ultimately, you want cards that can easily add up to 26 with as few turns as possible. That's the goal.
All other cards are basically useless and will get in the way of your victory, so leave them out. Also, I'm bolding this because it's important: keep your deck at 30 cards, going over the minimum will only hurt your draw chance.
I hope this deckbuilding guide helps someone out there. These are the methods and cards I used to get the Caravan Master achievement, which requires winning 30 games of Caravan. I played a total of 40 games and won 30, so while you won't win every time, you should be able to get some pretty easy victories and be on your way to getting the achievement.
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